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ZX Spectrum, 1984

Master Mariner

A trading empire in 48K, one cargo at a time.

The original

A merchant-shipping game for the ZX Spectrum, from the stretch of the eighties when British bedroom publishers were working out that a game could be a spreadsheet with weather in it. You had a ship and some money. Everything after that was deciding what to carry and where, and then living with the crossing.

How it played

The loop was buy, sail, sell. A port would sell you a cargo at a price and somewhere else would want it at a better one, and the whole game was in working out where, and whether the voyage was worth the weeks it cost. Prices were not fixed: they moved while you were at sea, so a plan made at the quayside could be worth less by the time you arrived to execute it.

The sea was the other half. A crossing was not a transaction that always completed — weather and misfortune could cost you the cargo, and could cost you the ship. That risk is what stopped the game being arithmetic. A route that paid beautifully four times in a row could still bankrupt you on the fifth.

Why it holds up

It is an early, clean statement of an idea that later games spent far more memory on: that a market you cannot fully see, plus travel that takes real time, is enough to make decisions hard. No combat, no dexterity, nothing to react to. Just imperfect information and a clock.

It also understood that the fun is in the constraint. One ship means every voyage is the only voyage. You cannot diversify your way out of a bad call.

Made by

Terminal Software

First appeared

1984

On

ZX Spectrum

Genre

Trading

Taken after by

The build on this site that owes it.

All the originals
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Master Mariner · Subako Arcade